Hi MyPix
I find scripting languages intriguing. I’ve dabbled with several scripting languages: LUA, Python, Perl & Unrealscript, and I’ve written a BASIC-like Blitzscript3D. Programming is my forte, but, to be honest, I desire to focus on game-play mechanics and modular/procedural game content utilizing Blueprints.
In my opinion, a Scripting and Markup Language is always beneficial for Dynamic Data. I would suggest at a minimum, features expected in a scripting language: variables, arrays, logic operators, flow control, sub-routines, etc. With consideration to extension plugins for existing script languages like LUA, how will NAML differentiate in application?