Name + Health bar over head, always facing camera - VR multiplayer

Hello, you can try changing variable called “space” in User interface section. this will make it display in 2d and it will always be properly placed. If you want to use 3d widget instead than you will need to update it’s rotation each frame.

void AYourClass::SetWidgetFaceCamera(UWidgetComponent * WidgetComponent, APlayerController * PlayerController)
{
	static_cast<USceneComponent*>(WidgetComponent)->SetWorldRotation(
		UKismetMathLibrary::FindLookAtRotation(
			static_cast<USceneComponent*>(WidgetComponent)->GetComponentLocation(), PlayerController->PlayerCameraManager->GetCameraLocation()
		)
	);
}

Or BP