Ooooh right! I guess i didn’t know as much as i thought i did about how the blueprint system works. But now I’ve got another issue after solving that one.
I’ve made a very simple right click to toggle for a Bool Variable. Every time i right click it switches the Simulate Phsyics’ simulation state/condition.
But the problem is that i have to right click to change the SimState Bool and then i have to LET GO of the object by releasing left mouse and fire another trace by left mouse clicking again to update the object via means of that Set Simulate Physics node.
Is there a good way to have that set Simulate Physics node fire when i left click AND fire/update when i right click?
It would be nice to update it/fire it without having to fire another trace every time.
