My Virtual Production Sample Project and Tutorial

Hi Greg. @Greg.Corson
I’ve been checking out the videos that you’ve created, great stuff and you seem to have a good grasp on how to set up the Vive trackers in Unreal.
So I’m really hoping you can help me out here and is probably quite simple compared to the complexities of what you have created.
I’m banging my head on the desk here and I’m relatively new to Unreal.

Third person view in Unreal
I have a Vive tracker, I create a pawn, Add a motion controller then a camera and a stretched out cube mesh pointing out of the front of the camera to show the line the lens is facing.
When I play in the view port, the camera / cube is always pointing upwards towards the sky and not parallel to the ground.

I’ve tried all sorts to offset it, but cannot get it to work.

I can see from one of your videos where you have the tracker attached to the physical camera and you mention offsets.

Is there any chance you could point me in the right direction of getting the tracker to be in the correct orientation.
Blueprint Example would be great.
Any help is greatly appreciated and recieved.
Regards
Rich