Snake.h file
UPROPERTY(EditAnywhere, Category = "Static Mesh")
UStaticMesh * StaticMesh;
Snake.cpp file
StaticMesh = CreateDefaultSubobject<UStaticMesh>(TEXT("Static Mesh"));
I want to set static mesh from Blueprint.
Snake.h file
UPROPERTY(EditAnywhere, Category = "Static Mesh")
UStaticMesh * StaticMesh;
Snake.cpp file
StaticMesh = CreateDefaultSubobject<UStaticMesh>(TEXT("Static Mesh"));
I want to set static mesh from Blueprint.