Hello
how do I make a heavy physic ?
Hello
how do I make a heavy physic ?
Hi you have been absent for a while :))
yes I set simulate physics and set its mass to 10000… I put all zeros ever.
what do you mean (make mass uber high) ? I couldn’t find that
Haha, I think I remember helping you awhile back too Good you still find this a source for getting help. But yeah, I took a little break from here. But back on and better than ever, doing Live Streams to help people on here if needed at :
also, don’t forget, live chat help @ http://join.unrealslackers.org/
Come on the stream now and we’ll see if we can get it to work, probably needs some damping
So, the actual setting you need to adjust is called “Angular Damping” , play around with the number until you like it. I set mine to 500 and it was barely moving. If you really do NOT want it moving, then disable physics.
that sphere wont roll any more after changing those things.
I want my character not to be able to make a rolling ball stop. at least be able to stop it but not pushing it
what is the advantage of setting simulate physics of an object when it is not able to move
Well, you asked how to make heavy physics…and then not to be able to roll a ball, so I did both, not sure what you really want? Adjust those numbers until you are satisfied with it.
yeahhh
I set angular damping in run time on character overlap and worked great as I wanted.
thank you a billion victor
Hi victor
I found a better way to fix this problem.
when you set a static mesh to simulate physics, its collision preset turns to PhysicActor and for some reason mass won’t have any effect.
so I only changed collision preset to BlockAll.
if massInkg is not enough you can increase mass scale and it will give a really heavy physic which acts real