I know it’s an older post, but, the pixelated effect of the texture is probably caused because the texture is not power of two (512, 1024, 2048…), so the mipmaps are not generated.
I know it’s an older post, but, the pixelated effect of the texture is probably caused because the texture is not power of two (512, 1024, 2048…), so the mipmaps are not generated.