Everynone
(Everynone)
August 20, 2021, 5:54am
5
Enable Sweep highlighted above and move the component, not the actor. Or provide more details regarding the interaction - the end goal. What are we making?
More info:
My aim is to move a mesh from point A to B. So far, I’ve been doing it using a Timeline node in combination with a Set Relative Location. This works fine but is there any better way to do this?
In particular, I want to deal with collisions too. For example, when the path is obstructed, it stops. With the method I’m currently using, it ignores all solid geometry and goes through them.
Also, I want to have more control over the speed of the displacement. How can I use a value in combination with…