Can I use floats to make it go faster
over time?
Sure.
And my mesh isn’t controlled by the
player itself.
Does not matter. Make it a Pawn, give it a component and use a vector to move it around.
It’s a drastic mesh
Not sure what that is.
In the most simplistic of setups:
Or with a pawn + movement comp
In this scenario we end up with neat sliding collision.
It all depends on what behaviour you want and how you move things. There’s also physical simulation - yet another way of moving and colliding.