My static meshes keep going through each other?

Can I use floats to make it go faster
over time?

Sure.

And my mesh isn’t controlled by the
player itself.

Does not matter. Make it a Pawn, give it a component and use a vector to move it around.

It’s a drastic mesh

Not sure what that is.


In the most simplistic of setups:

Image from Gyazo


Or with a pawn + movement comp

Image from Gyazo

In this scenario we end up with neat sliding collision.


It all depends on what behaviour you want and how you move things. There’s also physical simulation - yet another way of moving and colliding.