My solution to path-finding in non-predetermined modular structures

@Nathaniel3W I did a lot of bench-marking with traces and was surprised by how performant they are at scale. I can do many thousands per tick without any noticeable lag (not that i use that many).

The bots update their path for each movement. The hunter base is a fixed template. There are currently 4 different base templates they use. Planning on adding many more now i have the new base-interior nav system. The hunters don’t currently invade player bases (although they do attack them and try to destroy them). No dedicated servers yet, only listen hosting using Steam-sockets. That will come soon though.