my projectile, Who inherits from a parent, spawns but doesn't move while parent projectile works perfectly

I am dumb. I called an “event hit” on the projectile that inherits, thus replacing the previous “event hit” logic of the parent. But, I forgot to but “destroy actor” in the new projectile as well. So the bullets collided with each other but weren’t destroyed. That was the problem.

Thanks a lot for all the help!

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