My packaged game crashes when I use 'Open level by name node'.

Interesting that the critical part is about audio. Can’t imagine how that has anything to do with anything… :slight_smile:

It could just be overwhelmed in some way, and that’s a random part that breaks. But…

I would try running the game in editor with the console open. Take a look at warnings and errors you get during the run. That could well point you in the right direction.

Packaged is more strict that editor.