My packaged game crashes when I use 'Open level by name node'.

Here is my error log.

[2023.04.18-04.47.33:063][884]LogThreadingWindows: Error: Runnable thread Background Worker #11 crashed.
[2023.04.18-04.47.33:063][884]LogWindows: Error: === Critical error: ===
[2023.04.18-04.47.33:063][884]LogWindows: Error:
[2023.04.18-04.47.33:063][884]LogWindows: Error: Fatal error!
[2023.04.18-04.47.33:063][884]LogWindows: Error:
[2023.04.18-04.47.33:063][884]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000002c
[2023.04.18-04.47.33:063][884]LogWindows: Error:
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff728d6f3e7 GameTest.exe!FAudioDevice::FindNextHighestEQPrioritySoundMix()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff728d9a158 GameTest.exe!FAudioDevice::TryClearingEQSoundMix()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff728d9a294 GameTest.exe!FAudioDevice::TryClearingSoundMix()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff728d7f6a4 GameTest.exe!FAudioDevice::PopSoundMixModifier()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff728da1e8a GameTest.exe!FAudioDevice::UpdatePassiveSoundMixModifiers()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff728d9db6d GameTest.exe!FAudioDevice::Update()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff728daeb48 GameTest.exe!FBasedPosition::operator*()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff728dafcee GameTest.exe!<lambda_da1395aeabd8fb90bd356aeb534dc160>::operator()()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff7240c3314 GameTest.exe!UE::Tasks::Private::FTaskBase::DoExecute()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff728db857b GameTest.exe!LowLevelTasks::TTaskDelegate<void __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17066d865a8a2e693f6af807b05f5b46>,0>::CallAndMove()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff7240c5796 GameTest.exe!LowLevelTasks::FTask::ExecuteTask()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff7240ae2bd GameTest.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff7240e3e12 GameTest.exe!LowLevelTasks::FScheduler::WorkerMain()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff7240b7d10 GameTest.exe!UE::Core::Private::Function::TFunctionRefCaller<<lambda_3277f5600efe2aa6f5f67d459ec105a9>,unsigned __int64 __cdecl(unsigned __int64)>::Call()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff7241fd805 GameTest.exe!FThreadImpl::Run()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff72471fd9b GameTest.exe!FRunnableThreadWin::Run()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ff724718a10 GameTest.exe!FRunnableThreadWin::GuardedRun()
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ffd7a57269d KERNEL32.DLL!UnknownFunction
[2023.04.18-04.47.33:063][884]LogWindows: Error: [Callstack] 0x00007ffd7b1ca9f8 ntdll.dll!UnknownFunction
[2023.04.18-04.47.33:063][884]LogWindows: Error:
[2023.04.18-04.47.33:063][884]LogWindows: Error: Crash in runnable thread Background Worker #11
[2023.04.18-04.47.33:092][884]LogExit: Executing StaticShutdownAfterError
[2023.04.18-04.47.33:092][884]LogWindows: FPlatformMisc::RequestExit(1)
[2023.04.18-04.47.33:092][884]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2023.04.18-04.47.33:092][884]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.04.18-04.47.33:130][884]Log file closed, 04/17/23 23:47:33