I am creating a custom NPC monster that, when hit, will find the nearest node (coordinate) and navigate to it. However, the issue is that if the node is too far away, the monster will stand still and not navigate to it unless I get closer to the coordinate.
How are you trying to make it move? Are you using MakeNavigationTarget() and and NavigateTo() in Verse? Or maybe MoveTo() in Verse?
Im currently using MakeNavigationTarget() and NavigateTo() in Verse.
I’ve been using those for distances of less than 100 meters so far without issue.
There’s a way to show the Nav Mesh which might help, but I’m not sure how to do it, one of the tutorials/doc pages show it.
Oh, I see. Then do you know if there is a way to make it move more than a 100 meters? I’m trying to make the illusion of the npc retreating to a far location.
I’ve haven’t tried farther yet, I assumed it would just work.
Have a look at this - I haven’t had to use it so far, but it looks very useful to understand where NPCs can/will navigate - maybe you’ll find an issue with the NavMesh.
Navigation Mesh in Fortnite Creative | Fortnite Creative Documentation | Epic Developer Community