My Initial Thoughts after 1 month using UE 4.24 for ArchViz

One way to speed up data transfer - especially for large projects - is to use the newly added Data prep editor where you can define what and how things are imported from other packages…yes its still in beta and needs to be activated via the plugin to work but it could make the difference if you’re on a deadline…once you set it up you can just re-import new files with ease…

Unreal offers perhaps too many options but if you focus just on what’s important to get the job done its not that bad…I used to work in vfx standard rendering workflows before switching to realtime…and yes it took me a while to reestablish my orientation - the same workflows do not apply…however the basics do - good modeling is still paramount, attention to texturing and good lighting will get you very high results in Unreal…

In any case if anyone’s interested I have a couple of tutorials on youtube about raytracing and beveling edges - as someone mentioned was an issue for him…