My event dispatcher doesn't work

yes but however my “print string” works well when it is placed behind the bind or anywhere after the “destroy actor” so how it’s possible ? Now it works, I don’t understand why the other nodes work but not the event?

Edit : if i try to call my event while the actor no longer exist, it will not be called but the other node is execute because this is the continuation of the instruction ?

But thank you I didn’t know it worked like that I’m new to ue5 :slight_smile:

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