My Construction Script stopped working!

Ast, could you please mark this as answered so SolidGas can get his karma. completely unsolicited, but AnswerHub will work better if folks asking the question give credit to folks who spent time answering… Thx.

Appreciate it teak421 but don’t think I’ve helped him solve his issue just yet.

@Ast: Rewatching your vid again, seems your issue is only when you move the component itself that the update doesn’t occur, try subscribing to the OnUpdateTransform event of the component, this triggers everytime the component is moved.

Lol Solid, I am very thankful for the way you are acting to help me!

Man, I didn’t find where this “OnUpdateTransform event” is … I’m using Version 4.24.3 and I don’t know where I can find it … Can you help me where I can find it?

I will definitely do that as soon as we find a solution! I understand the need for good conduct and respect this!

Try selecting the Cube component and see what is available. Forgive me I generally work in C++ so sometimes what you have access to there is not available in BP.

Understand! In the image I posted the cube is selected and on the right it is possible to see what is available. Unfortunately the “OnUpdateTransform event” is not …

Is it easy to do this in C ++? Is it possible to insert in my project?

It’s worth considering adding coding into the mix, it really is easier to do some things.
I’m curious though, why is it necessary to have the cube move relative to the actor and show its location. You could solve all your problems by moving the actor itself. Also an actor can be attached to another.

So I finally had some time to make a blueprint like yours and both the editor and in level changes update the render component. So no idea why yours isn’t behaving as expected.

So, I was actually developing a personal 2D animation tool. In this case, when moving an object, it would update a variable in real time and I could count on this visual “support”! See the image.

In fact, I just explained the summary of my problem …

Everything was going well, until, suddenly, it stopped working … So sad!

I’m a newbie, so there probably must be better ways to do this …

I do not understand too. It was working and suddenly stopped … Did any library that the UE4 uses suffered damage?

I even tried to uninstall and install again … But it didn’t work …

Hi, I’m from 2023 and UE4.27 reading this.

Now my Construction script [does run] but wont show the Orange firing animation when I click Compile (the anim that shows which path the code used, so we know what is working).

This is a pic of when it did work. Now every project will not show this effect.
UE4 orange firing anim

I closed, reopened project. But no asset is showing the Orange firing animation in the Construction tab, when I press compile or change a var that updates the display of components. What can I do?

Steps that maybe caused it:

  1. I was editing the code of an actor > Construction script.

  2. I copied a selection that included the Construction begin node.

  3. I pasted somewhere else > got a bottom-window popup error: “One or more copied nodes could not be pasted into the this graph!” (because we can only have one Construction node, but I forgot when that selecting/copying). I think trying to copy/paste this node caused the bug, because it seems to have happened after this.

  4. I kept working unaware of the error, until I think I restarted the project or pressed compile, and the Orange firing animation was not displaying anymore.

  5. Now even different assets (where I did not copy/paste) not will show the Compile anim, after restarting project.