Hello! Thanks for answering!
Man, actually the problem is happening to my Engine, and I don’t know why. This example I used was just to demonstrate the problem! It is as if the “Construction Script” was not being updated in real time.
In this example that I demonstrated, regardless of whether the location is relative or global, the “TextRender” should be updated in real time in the World, since it updates in the viewport of its own Blueprint!
To clear conscience, I tested again with “Get World Rotation” instead of “Get Relative Location” and the result was the same!