You are setting everything else to “overlap” as well (at least as far as we can see in the picture). Set collision profile responses other than “Camera” to “Block”. Should probably fix the problem. It should be on block at least for the mesh(or capsule component) profile of your character, which is probably pawn. Could be another profile though. You have to check it.
hello. I think the problem is not in the block but in my character, he has a collision problem. place a normal cube and it still collides that way
hello. I show you how I have the collision of my character, because it seems that the problem is there
Does this happen if you do not scale the cube?
Exactly, I don’t scale it
Is this a yes or no?
a is not
I still think the problem is with the box not the character. Collision is a two way system. If you have two objects, one set to block the other and the other one to overlap, you will get an overlap not a block.
Just take pictures from your whole collision settings on both objects. It’s kind of hard to pinpoint the problem when you can’t see half the settings.
there is no way to solve?
Is there no way to solve this problem?
You’re doing something strange we do not know about / understand. This is not something that needs solving under regular circumstances.
Could you zip the project, upload it somewhere and post a link? Perhaps a hands-on approach could help.
okay, I’ll send you. thank you