my character collides badly with the actor

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Above, you’re scaling both the mesh and the collision volume that is attached to it. Don’t. Since you have a separate collider, disable the collision on the mesh:

Enable it on the collider only and set scaling to be absolute:

This way you can scale the visual mesh without the collider pushing the character into the ground (or whatever crazy thing is happening in the vid you attached):


Also, do we know what values you’re pushing in here?

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