oh, haha. Yeah i suspected it would be something like that, i just didn’t know that was how to do it.
So i tried it out, it seems it’s affecting all the objects it’s supposed to (as in it’s affecting the objects with the tag i set it to target) i later switched to see what the transform values of each object is. I compared the values it saves with the ones the game loads. It seems the loading is the most likely source of the issue, because the values are all correct when they get saved, and only get messed up once the game loads them. Also, it seems there is actually pattern when it comes to what objects are affected in what way. Objects that were built into the engine (such as basic cubes, spheres, trigger boxes) get default values when loaded (0 on every coordinate, 0 on the roll, pitch and yaw, 1,0; 1,0; 1,0 set on the scale) Imported models are a bit less problematic, cause they don’t get default values for the most part, but instead their values that load are ones they have originally set to them in the level, everything besides the scale that is. Scale is reset to default like it is with the objects that are built into ue5. It’s all really odd to me, but with a bigger picture of what’s actually happening, and knowing that the problems are caused with the loading, maybe we’ll eventually get somewhere, perhaps you know what causes all of this