so it seems the most likely problem is what you’re describing, the fact that i’m storing object references. Do you happen to mean it’s bad that i’m storing the transform values the way i am or it’s bad that i’m storing the object references. Anyway, how else can i do it? What else would work besides object references? The answer might need a lot of in depth explanation of how i’d need to change stuff around, so if you know any in depth explanations (maybe a tutorial on youtube, or some other unreal engine forum solve of a similar issue to this) send the links here, or maybe the explanation is pretty easy to explain, and you can just tell me here. Anything that can work out tho, and make the code work more properly, do let me know