Hey Kablam, thanks for the awesome tutorial. I have my G27 working…pretty much.
I am no real coder…so C++ isn’t easy for me. But I noticed some differences in the code you posted and what I put in my code to get it to work. Firstly, the Tick method that was already in the code only had Tick(float Delta) and leaving it at that worked. The extra stuff would not compile. Next, the code will not compile when I put the BeginDestroy in there. Other than that, everything else worked as-is. So, while it works in the editor, I can’t recompile without a crash and I can’t replay without a crash: When I start the editor and PIE, everything works fine. I can stop the play and do stuff, but when I press play again, UE4 just crashes. Any ideas?
Also, I’m not sure how to manage the inputs from the G27…sensitivity and stuff. Is that all hard coded too? And what about the button inputs?
Anyway, thanks for the awesome help! You are pure genius:)