my actor has no physics (resolved)

  • add a new vector variable with a default value - the direction you want him to start walking

  • when he bumps into something, negate that vector :point_up_2:

  • make sure this is disabled:


Try jumping on him and see if he changes direction when you land on his head. More script may need to be added to handle that, providing it’s not desired, ofc.

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