My 3D Widget Interaction component does not work anymore.

The root and the canvas might as well be Visible, does not matter here much for as long as they’re not blocking tunnelling by being Not Hit-Testable (self and all children)

Nothing else comes to mind at this point. A checklist in case something else was missed:

  • block Visibility channel on the Widget Component and set collision to at least Query Only (UI mode defaults to this)
  • make sure the Interaction Distance is long enough and Enable Hit Testing is true
  • ensure the 2d widget elements can tunnel through and the interactive element (the button) is Visible

If I can think of anything else that might be interfering with this, I’ll update the thread.