Mutable (Customizable Object) broken in 5.6?

Hi,

Thanks for the quick response.

My engine is built from source and doesn’t have any modification except adding argument -ddc=NoZenLocalFallback, because Zen has problem in my network. The sample project isn’t modified either.

I run with Debug Editor config from Visual Studio so I catch the assert. No problem is actually noticed if I just run the binary. So it’s not a blocking issue.

I find it quite random. It seems to happen more when mutable compiling and I do some operation at the same time, such as click the the customizable skeletal component in blueprint, open a cusomizable object… Here is a screenshot of the call stack and a full log when it happens. (I hit continue a couple of times and got same assert).

Looks like a random multi-threading issue? Let me know if you need anymore information, or any debugging locally if you point me where to look at.

Thanks a lot,
Glad to hear that a new update it’s coming!