Hi guys,
Thanks for the replies!
The frustrating thing is that I built a custom Kismet object for UDK using UnRealScript which works in the same way as my Blueprint attempt (ie. based on Tick and deltatimes) and while it was not 100% accurate it was good enough for most purposes… Guess I may have to look into C++ scripting…
@SuperNovaBen - Yes, your idea would work fine for parallel music stems where you just want to fade tracks in and out. But I want to be able to transition between different pieces of music, and have the occasional stinger and so need a system that keeps the musical pulse accurately.
@ZakBelica - Are you able to offer any advice about how you went about this at the C++ level?
If I get anywhere I’ll be sure to share…!
teed