MultiWorld - Run different worlds in parallel with the option to transfer players and actors

ok, so this is brilliant! In an open world, you can do a proximity check to dungeon entry - for example for buildings, taverns, and actual dungeons, pre-load them. Also if you see someone moving, or doing some random chors inside a building and you exit and come back, he won’t be frozen in time… the bartender will keep on serving guests, the bard will finish his song etc :smiley:
Regard the inventory I’m not sure if it’s worth the effort to use a separate level, but there are still so many use cases for keeping multiple smaller levels preloaded.
And now I noticed you are the author of mixamo retargeting plugin. good job on that! I’ve been using it for 3 years! :slight_smile: