MultiSphere Trace hit result not returning Impact Point

Hey guys,

So I just bumped into to this issue, I did some testing and No the spherical Trace does not output a hit location it does output an Hit Normal. Inverting this will give you a vector that points to the location that was hit. So after you get a Hit from the Sphere Trace you can do a line trace in the direction of the hit Normal with the length of the Sphere Radius. Which will look like this:
Skip the Loop here and have the Variable that will be your Radius for your Sphere Trace also be the Value that you multiply with the Out Hit Normal and then Subtract from the Original Trace Location.