Multiple windows open drops fps

I found one solution that did the trick for now and it’s to disable the option “Real-time” in any editor window. It might not be the absolute solution but it will help tremendously for me. Also, I rearranged the windows that I opened on my monitors so instead of having the Static Mesh Editor on one monitor, Level viewport on my main and material edtor on another for example, I started to used them all on my main monitor on tabs, so they are not “rendered” or “opened” at the same time which is another way that works well!

Hope this helps anyone! Cheers!

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