Is it also already sitting in the scene? Hard to wrap one’s head around it without understanding how you set it up.
There are too many ways to fetch actor references:
- there may be no need to do it at all - detect the same overlap in the level blueprint who can reference any actor
- you could get the splines actors by tag
- you could get the splines actors by class
- you could expose an
instance Editablearray of splines on the locomotive and pick them manually from the level
Any of the above could/would work.
For example:
you could expose an instance Editable array of splines on the locomotive and pick them manually from the level
- myLoco actor…
- … is placed in the scene and can now choose the splines it needs to reference directly:
Would that work for you?

