Multiple spline change

Is it also already sitting in the scene? Hard to wrap one’s head around it without understanding how you set it up.


There are too many ways to fetch actor references:

  • there may be no need to do it at all - detect the same overlap in the level blueprint who can reference any actor
  • you could get the splines actors by tag
  • you could get the splines actors by class
  • you could expose an instance Editable array of splines on the locomotive and pick them manually from the level

Any of the above could/would work.


For example:

you could expose an instance Editable array of splines on the locomotive and pick them manually from the level

  • myLoco actor…

  • … is placed in the scene and can now choose the splines it needs to reference directly:

Would that work for you?