Multiple Questions about UEFN

Question 2 - Make a cube in modelling mode, grid snap it into your map, keep the scale at 1,1,1 and rotation 0,0,0 and put it up in the air at a multple of 384 units above a building you want to move.
Also move it to the folder that build is in

Select the whole building and right click attach it to the cube. If you’ve got the whole build in its own folder, use the outliner to select all children of that folder

Now you can just move only the cube and the attachments will follow.

Use different cubes for different outliner folders …

You can rotate the cube and the building will rotate… Mass rotation will mess with the transforms for the OCD creator… like me… nice whole numbers will turn into floating points.

I guess you young folks who have grown up with teraflops don’t care about a 0.0000001, but for me I need it to be 512 not 511.999999999

Some of the rotations will calculate funny too like rotating a Z -90, 90 degrees to the right will give a Z 359.9999999 instead of a 0

I have lots of wild children and live in a wirlwind mess, but my map transforms are neat and tidy, locations are all integers and I only use power 2 floating points… at least I get to control something, 36k actors all manually inspected for neatness and conformity… Oh, is that why my map is taking months and months ???..

Oh yeah, detach the actors from the cube afterwards, at least the devices and non spatially loaded actors.
You can keep spatially loaded attached to spatially loaded and non spatially loaded attached to non spatially loaded, but don’t mix and match, it will fail a HLOD build.

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