Multiple players accesing a variable globally defined widget

I’m pretty sure that’s what private does. Once its called from playerUI it can no longer be accessed anywhere else.

What if you made multiple versions of the timer?
I don’t know how this would work in code but in devices my thought is you set a timer, that then triggers a relay to push out a start event to an array of timers so that there is 1 timer per player in the game.

To do it in code I think you may want to look into passing additional information by wrapping a subscribe function.
https://forums.unrealengine.com/t/guide-to-event-subscribing-with-additional-parameters-handler-functions/793925

If you figure this out I’d be very curious to know how

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