Thanks for the response, but maybe I wasn’t specific enough or don’t understand what you mean but, if I change the index on player controller anything other than a 0 (1, 2 or 3 in this case) I get the “accessed none” error.
I’ve since used the ‘create player’ node first to create a second player (index 1) first then created the widgets to index 1, and while it doesn’t error still does not let that controller operate the widgets, while index 0 can. I think I’m probably missing something simple, but I don’t know what