Thanks for your reply. This is more of a generic question than what’s best for a certain scenario. First off I don’t mean whether an object would be harder to render, the polycount and everything else should remain the same whether it’s in a blueprint or not.
Specifically what I mean is the object count.
As I know it, having 1000 small cubes, all as separate objects placed in the level editor is more of an impact on performance than having 1000 cubes, all as a single mesh.
What I mean with blueprints, if I placed those 1000 cubes in a blueprint, would it have the performance impact of a single mesh, or the performance of 1000 individual cubes?
This is all hypothetically speaking, not taking into account culling or anything such, but simply the object being there, in view.