You may want to make use of the “Any Key” input event.
Image example: [Imgur: The magic of the Internet]
The “Pressed Keys” array in this example can be used to check multi-key combos.
Definitely using pure nodes like this will result in vast amounts of function calls. If you find yourself needing result of a pure node like Get Player Controller and the and the value doesn’t change in your game, you have the option of saving the player controller reference as a variable.
(Couldn’t upload image directly for some reason).