using the sequence will always result the first return node to fire, meaning ti will not go over the other 3. you will need a branch and check what healthlevel your character is at and use the right calculation for your health and return that.
using the sequence will always result the first return node to fire, meaning ti will not go over the other 3. you will need a branch and check what healthlevel your character is at and use the right calculation for your health and return that.