Awesome! So if you still wanna hear me ramble about best practices, having the dynamite physical before spawning complicates things a bit, but you could just swap out your begin play for a custom event (an interface possibly?) that’s triggered when it’s thrown, and voila should solve any issues if you followed the structure I had. (I think), let me know if you have anymore questions. Since this one is solved, you’re also free to post a new one to help the community search system find our answers better for others!