Thank you so much! It works quite nicely, I have a bool set up (since I have the same dynamite in my hand and Id rather it didn’t start the fuse on begin play) that is false by default then when the dynamite is spawned it changes to true; however every single time the very first dynamite thrown does nothing but is spawned but after that it works flawlessly, currently I am trying to find a workaround for this one by changing where the bool turns true. I tried a flipflop but that turns it back to false before it can even get through the branch in the dynamite BP saying its okay to explode.
Anyways thank you for all your help! This is indeed a much much simpler way of handling this than what I was trying to do initially!