Multiple Dynamite spawned only last one spawned explodes

Oh we’ve got 2 paths here, one I’ll explain why your array system here isn’t working, but secondly I think you’re going very complex for this. I myself have a massive propensity to overcomplicate things. There’s definitely a better way to accomplish all of this. I’m going to make a little dynamite myself so I can show you how I may have gone at it.

So the reason this one is failing as it is, is that you’re making a brand new array every time a new dynamite actor is thrown. You would have to add to an array if you wanted to do that. However that still poses a different problem altogether, once you’re done what will happen is you would either need a separate delay for each, or they’d all explode at once. Hence why I think I can show you a better way altogether.