Multiple crosshairs/cursors

Thanks for the reply, the IsValid does check and prints the string, but it prints the string “Enemy in sight” for all actors that the players crosshair hits.

Also I need a way to set up the HUD and the two possible crosshairs as currently it’s set up to only the default crosshair. I tried casting to the HUD in thecharacter blueprint and drawing the textures but I had errors, and vice versa in the HUD blueprint