Multiple AI using Behavior Tree

Thanks for the answer, I’m gonna check both video soon enough. Just to point something out though, I’ve seen people creating 3D games with mesh and like skeleton for the character, I don’t have that cause I’m doing a 2D game, so I’m using the paperCharacter class. I’m not sure if the technique differs then, but I forgot to say about it in my first comment. I’ll answer again after I’ve watched both videos to say if it helped !