Multiple AI characters has problems colliding with actors

I didnt really understand how to convert AMyActor->Destroy() to blueprint code but what I did instead was to destroy the actor that was touched && could be casted to and that left me with no errors so I could only assume it was one of the right ways.

The cast to apple seem to have done its job :+1:

Some hunters still has issues now and some of them dont, heres a vid of that: