Multiple AI characters has problems colliding with actors

All right, that’s great to hear! Looks like there is only one thing missing, and that would be to adjust the AcceptanceRadius of the MoveTo function. To do that you have to change the node of MoveToLocationOrActor for a AIMoveTo function.

or

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For this example I assumed it’s gonna move on the tick, you can set it whenever you want. They should both do the same, and now you have a new attribute which you can configure AcceptanceRadius, try setting it more close to the apples (reduce the number).

That’s great, I think this is the equivalent for what I’ve told you on blueprints