Multiplayer TopDown Survival Kit

In the behaviour tree of your AI you may most likely want to check if the boolean variable bDead of BP_PlayerCharacter is true for finding its target. However for destroying an actor you should use the DestroyActor node. But if you destroy it before your player controller possesses a new pawn you will always get a black screen (or at least unexpected transform) because there is no more camera your controller could use.