Multiplayer RPG Inventory System

AHAA!!! I figured it out. Silly and simple answer, but important!! With my setup you can’t use “GetOwner” node to cast (or PureCast) to your PlayerCharacter in the InventoryManager. I had to use “GetPlayerCharacter” > cast to “MyPlayerCharacter” (SW_PlayerCharacter) > Convert to PureCast > InventoryComponent, etc.

Let me know if this helps anybody else or if you have questions!