@GarnerP57 Actually that’s partially true, and still problematic:
(1) Hidden in game is not enough for actor not to be replicated, it also needs to have collision disabled.
Otherwise you can override
IsNetRelevantFor
in cpp and return false yourself when it’s not relevant.
(2) The result is not immediate. When IsNetRelevantFor return false after returning true, a channel for the actor will be closed.
But that closing is not immediate and there’s a timeout, so replication will still be sent for a short duration when changed.