Multiplayer in game level editor

@Castle

Any plans to implement procedural generation with replication for multiuser support? I think it can be a major advantage in the creation process.

My justification for doing so in GODofDREAMS is to facilitate rapid creation using proc gen as templates. The templates are modular and can be customized in realtime. Its my belief that rapid creation will allow Dream Masters to translate whats in their imagination into the gameworld with minimum latency, adapting and adjusting game play interactively to the players without putting the game on long holds. This is closer to how Tabletop RPGs/LARPs work, compared to traditional computer RPGs.