Hm, I just disconnected all correction logic and just rotated the platform on both, the server and the client and do you know what? It jitters again o-0
But it’s smooth, if I run it at zero lag. And of course if I am the server, to make sure, the problem isn’t somewhere else.
I think it’s time to make a very simple demo, out of the third person example, to dismiss all other factors, that might come in to my problem. I will make a video about it.