[Multiplayer] How to get smooth character interpolation on moving platforms without jittering

Hello,

it seems epic still didn’t solve the network code for relative rotational networked movement replication. Sorry for the late reply.
I need to download an unreal version 4.18.x and download my old files from cloud. Can take a while, but you guys could send me a discord link and I could show you a direct comparison between the original and the modified CharacterMovementComponent. But I can’t promise, we get it right working from the beginning. Was quite a bit of trial and error until it worked.
I didn’t keep working on it further (clean up etc.) because I discovered another annoying bug, which epic didn’t solve until today.

They renamed my original issue title, which was definitely the better description:
“Client player slides over rotating platform, instead to move relatively with it”

If you rotate your platform at a really slow rate (can’t remember at which rate), the player will hover/sliding over the platform, as if it wasn’t rotating, which the platform keeps rotating. It isn’t a big deal, if you aren’t a perfectionist like me. But I gave up on UE until they get those bugs fixed.
If I remember correctly, it was a network issue. You should able to test it with the example project I linked in the first few posts.
edit: here’s the link to the original bug report on answers.unrealengine:
https://answers.unrealengine.com/que…rm-instea.html

So, if you still want to solve the rotation thingy, we can take a look at the changes I made. I was just really disappointed, because I couldn’t reach out any offical epic guy, to help me with this issue. The jittering one, or the sliding one. I’m still curious how other games did approach those issues.